
Six ways to swap
Line up clay tiles, reed bundles, wool skeins, copper cogs and glass panes along three directions. Light up the compass above the board to earn special pieces.
Amabel is as big as a hill, and she has slept for a hundred years. Now she’s awake and walking to the shore where she hatched, with a crumbling little town on her shell. Help Pim the pangolin carpenter fix it up on the way.
Early access: Mist Valley, the first chapter · No ads · No sign-up
Swap pieces in six directions on a board of hexagon plates, and every level builds a real part of the town.

Line up clay tiles, reed bundles, wool skeins, copper cogs and glass panes along three directions. Light up the compass above the board to earn special pieces.

The goal is a blueprint. Bring the materials and watch them fly into place: a workshop roof, a lookout, a plank bridge across the shell.

A lookout tower or a weathervane mast? A town bell or a snail-mail post? Pick what each lot becomes, then its finish. No coins, no task lists.

Mist Valley is open now. The Red Canyon, the Snow Pass, the Glass Desert, the Aurora Plain and the Sunrise Shore are on their way, and your town waits for them right in your browser.
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